Aramazu Online Games

Practice the time, the fun way

Interactive games that sit alongside the Aramazu books, giving children extra practice with digital clocks at home.

Soft warm beige studio backdrop with a simple round clock resting on a pale wooden table, gentle morning light, calm and friendly mood

What the games add

Short, playful activities that reinforce the times children meet in the stories.

Complementary practice

Games work as an extra layer of activity alongside the core Aramazu books, not a replacement for them.

Digital clocks

Children read and set times on screen, so they meet the numbers and hands in a familiar digital format.

Easy at home

Simple browser activities give home learning a screen-based option that feels like play rather than homework.

How the games fit with the story method

Aramazu teaches time through a story that follows the journey of time around the clock face. The online games keep that idea alive by letting children revisit the same clock positions at their own pace.

1

Read the story

The Aramazu books carry the method, and online books come with an interactive practice clock.

2

Play the game

Short activities give practice with digital clock faces in a playful format.

3

Repeat the times

Regular play reinforces the times the story introduces, building confidence at home.

Good to know

  • The games are designed as a complement to the Aramazu books, for extra practice at home.
  • They are aimed at children, so the activities are kept light and playful.
  • Classroom versions of the resources, including a school yearly online subscription priced at £25.00 pa, are described on the Teachers & Schools page.

Aramazu's online games extend the classroom-tested teaching time method into a screen-based format that children recognise from everyday life. Each activity focuses on digital clocks, so pupils read and set times on screen rather than only handling physical clock faces, and the games reinforce the same times that appear throughout the Aramazu storybooks. Short, playful exercises give learners repeated practice without the pressure of a worksheet, and a browser-based approach means a tablet or laptop at home can become a valuable teaching aid alongside the books, helping children build confidence in telling the time.

Because the games are designed as complementary practice, they sit easily beside the core Aramazu books instead of replacing them. Activities are deliberately simple and easy to pick up, offering home learning an engaging option that tackles the tricky, complicated numerical combinations children often struggle with. Illustrated stories, dramatised videos and games work together as a logical, multi-layered approach: the storybooks introduce the ideas, the videos model them, and the games let children prove what they have understood. Parents and teachers can use the mix in different ways, depending on how much time is available each week.

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