Complementary practice
Games work as an extra layer of activity alongside the core Aramazu books, not a replacement for them.
Aramazu Online Games
Interactive games that sit alongside the Aramazu books, giving children extra practice with digital clocks at home.
Short, playful activities that reinforce the times children meet in the stories.
Games work as an extra layer of activity alongside the core Aramazu books, not a replacement for them.
Children read and set times on screen, so they meet the numbers and hands in a familiar digital format.
Simple browser activities give home learning a screen-based option that feels like play rather than homework.
Aramazu teaches time through a story that follows the journey of time around the clock face. The online games keep that idea alive by letting children revisit the same clock positions at their own pace.
The Aramazu books carry the method, and online books come with an interactive practice clock.
Short activities give practice with digital clock faces in a playful format.
Regular play reinforces the times the story introduces, building confidence at home.
Aramazu's online games extend the classroom-tested teaching time method into a screen-based format that children recognise from everyday life. Each activity focuses on digital clocks, so pupils read and set times on screen rather than only handling physical clock faces, and the games reinforce the same times that appear throughout the Aramazu storybooks. Short, playful exercises give learners repeated practice without the pressure of a worksheet, and a browser-based approach means a tablet or laptop at home can become a valuable teaching aid alongside the books, helping children build confidence in telling the time.
Because the games are designed as complementary practice, they sit easily beside the core Aramazu books instead of replacing them. Activities are deliberately simple and easy to pick up, offering home learning an engaging option that tackles the tricky, complicated numerical combinations children often struggle with. Illustrated stories, dramatised videos and games work together as a logical, multi-layered approach: the storybooks introduce the ideas, the videos model them, and the games let children prove what they have understood. Parents and teachers can use the mix in different ways, depending on how much time is available each week.
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